Brand Management Microworld
Initial conditions
Teams are the managers of a brand with a potential market of 5 million consumers and 50,000 stores. There is an initial
budget within which they must accomplish the entire product launch.
The simulation runs over 12 years, with monthly decisions, although useful learning exercises may run over just a few
simulated years. Decisions can be set to repeat over a number of periods automatically.
Objectives
Grow the brand profitably in a large but finite market, making decisions that build consumers’ interest, extend product
availability by ensuring that stores will benefit from sufficient demand and margin.
SetupThe simulation can be started with different levels of launch budget – the default value is generous, and teams will discover
there is a minimum level of total spending, below which no launch is possible.
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Feature List |
Decisions
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Three decisions: Monthly advertising spend, Size of sales force and Wholesale price [retail stores add a fixed mark-up to determine the retail price to consumers]
Teams choose when to run forward and the simulation runs forward one month with each step, or teams can choose to repeat decisions over several months.
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"Go Back" option
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A 'Go back' option allows previous decisions to be revised an alternative strategies explored.
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Challenges
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Three challenges included - part played scenarios that provide different situations for students to work with. The "Greedy" challenge is also supported by a spreadsheet / paper based exercise.
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Save new challenges
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Teams can save the game at any point, to explore alternative strategies.
Instructors can create new challenges by running the game with their own decisions, then saving and distributing the game
to teams
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Resource map
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A ‘Resource Map’ of the brand architecture shows inter-relationships between 12 key measures.
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Reports
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Four numerical reports showing relevant financial and operational data.
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Graphs
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Twenty graphs showing the history of key data items.
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Table data
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Three tables showing entire history of financial and service data.
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Save Comments with games
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When saving games can add comments: this makes it
easy to create new scenarios for students.
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Table of User Decisions
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Makes it easy to keep track of your actions.
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Table of all public variables
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Analysis of game results is made easy with this additional feature. Results are
presented in the same order as the reports / tables but on copying to Excel or
similar spreadsheet can be re-ordered to enable straightforward analysis.
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Copy to other applications
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Images of all Reports, Graphs and Tables can be copied into other applications for inclusion in documents and slide presentations produced.
All game data can be copied from the tables into spreadsheets for further analysis.
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Custom Graphs
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Any item appearing in a table can be represented as a graph - simply double
click on the table heading.
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Teachers materials
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Site License materials include the user’s guide as well as instructor’s slides and slide notes.
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